- Track 1. New Trends in Mechatronics Engineering Education
 - Track 2. Gamification and Games for Learning (GAMILEARN)
 - Track 3. Global Transformation in Healthcare: Integrating Cutting-Edge Technologies for a Multicultural Future
 - Track 4. Communication, Education and Social Media
 - Track 5. Learning analytics
 - Track 6. Identity and Education. Identity Construction Processes in Hyperconnected and Natural Ecosystems
 - Track 7. Engineering Education – Potentiating Educational Resources
 - Track 8. Educational Innovation
 - Track 9. Laboratories in STEAM Education
 - Track 10. Bridging the Diversity Gap in STEM
 - Track 11. Managing Generative AI in Educational Settings
 - Track 12. Smart Learning
 - Track 13. Advances on Sustainable Development in Higher Education
 - Track 14. Educational Assessment and Guidance
 - Track 15. Doctoral Consortium
 
