- Track 1. New Trends in Mechatronics Engineering Education
- Track 2. Gamification and Games for Learning (GAMILEARN)
- Track 3. Global Transformation in Healthcare: Integrating Cutting-Edge Technologies for a Multicultural Future
- Track 4. Communication, Education and Social Media
- Track 5. Learning analytics
- Track 6. Identity and Education. Identity Construction Processes in Hyperconnected and Natural Ecosystems
- Track 7. Engineering Education – Potentiating Educational Resources
- Track 8. Educational Innovation
- Track 9. Laboratories in STEAM Education
- Track 10. Bridging the Diversity Gap in STEM
- Track 11. Managing Generative AI in Educational Settings
- Track 12. Smart Learning
- Track 13. Advances on Sustainable Development in Higher Education
- Track 14. Educational Assessment and Guidance
- Track 15. Doctoral Consortium